pm no gi
techniques-
-pop in triangle
-spinning armlock counter- grab own bend of arm immediately(like RNC), arm in bend of knee, stack, prop up back with knee, switch grip to back of head, get arm out, pass
-counter to counter- switch to opposite arm- control elbow, push across body
rolling-
good-
-fluid and dangerous today
-submissions were on point
-everything worked together cohesively- good from top and bottom tonight
to work on-
-finishing guillotines
-pressure on top
-pressure when passing
-speed when passing
-front turtle defense and takedowns
notes-
-turned it up when some kid tried to heelhook me. got more aggressive and finished him 5 or so times before the end of the round. domination. not angry rolling, just assertive and out for the finish. maybe how i need to roll in tournaments.
-didn't really get put in danger. probably need to get tested more. easy night, but it can't be like this every night.
-deep half guard point- underhooking the opposite leg will break balance and allow for the beginning of the series. perhaps a big missing part of the puzzle.
-importance of popping up a knee when in someone's guard
-guillotine escape refresher
stand up
good-
-aggressive and fluid at times
-neck tie was solid for the most part
-off balancing was okay-at least attempted some stuff
-arm drag to single leg at one point
-guillotine attacks off of the snap downs/sprawl on shots were good
to work on-
-combo off 2 on 1
-stronger 2 on 1- i don't get good enough control
-combo off neck tie- snap down to snatching up legs
-more weight on neck tie- all body weight on crown of opponent's head
-more off-balancing
-more foot trips
-stance- circling, sprawling, shooting, etc.
-work on hand fighting control and combos
-better hand control
-work to get more control to eventually be able to arm drag
it's all about setups!
Friday, May 30, 2008
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